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May ‘26 Update: Stamps, Curves, and More

13th May 2026

Today's Dungeon Scrawl update is our biggest yet, full of new tools that help you build better maps, faster, no matter how (or where) you play.
Read on to learn about:
  • Creating Random Dungeons in seconds
  • The new Stamp Tool that massively uplifts image placement
  • Curve support for your favorite drawing tools
  • Substantial upgrades to Lighting for Pro Subscribers
  • A new Lighting Mode for Send to Tabletop
  • …and a long list of quality-of-life improvements

Single-Click Dungeon! (beta)

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Whether your party just chased a side quest off your prepared map or you've got a session in three hours to prepare for, the new Random Dungeon tool is here to bail you out.
Built for busy GMs and anyone who faces the “blank page problem”, this new feature produces a fully formed dungeon layout in seconds, ready to customize, connect to Roll20, or export to use in an offline game. It's a great way to spark inspiration when you're not sure where to begin, or need a map FAST.
Open the Random Dungeon panel from the Sidebar Menu in Dungeon Scrawl, and click Generate Dungeon to get an instant result using default randomized settings.
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If you’d like, you can fine-tune your settings within the panel, experimenting and figuring out what looks best to you. (read about them all, here.) Don't love the result? Re-generate. You can make as many random dungeons as you want, absolutely free… You don’t even need an account.
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Note: each new generation replaces the current map (a warning modal will confirm), so save anything you want to keep before pressing that button.
For Pro subscribers, autosave kicks in as soon as you make your first edit to a generated map, and all changes made from there on out (including re-generations) will save to that file. This means you won’t end up with dozens of new “Untitled Map” entries in your cloud library… but be sure to create with a fresh map if you want to save a copy of any of the maps you’ve generated.
This tool is in beta right now, and there’s a feedback form linked in the tool’s panel. Tell us what works for you, any changes or updates you’d love to see, and we’ll continue to work on it.

The Stamp Tool

If you’ve ever dreaded placing more than a couple of images, moving them around painstakingly, and positioning them around the map… the new Stamp Tool is made for you. It lets you "stamp" any image from the Images panel onto your canvas without clicking over and over or moving things around after they’re placed; as you move your brush, it scatters duplicates of your chosen image with randomized scale, rotation, spacing, and color based on your Tool Settings.
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Using the Stamp Tool

  1. select an image from the Images tab
  1. select the Stamp Tool from the toolbar
  1. drag your brush across the canvas
Stamps are placed with randomized scale, rotation, spacing, and color at the speed you define: so a hundred trees can look like a hundred different trees, not a hundred clones!
Fine-tune the Stamp Tool's behavior by setting custom parameters for Size, Rotation, and Colour Variance. Use Repeat Speed to control the density of stamped images as you drag, and toggle and set Snap and Division for grid-aligned placement.
Each stamped image lives on its own layer, so you can still tweak individual images after placing them, as well as delete any that don’t quite meet your standards. Combined with the new folder auto-placement (more below), it's easy to keep entire groups of images neatly organized.
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Curved Shapes & Lines

By popular demand, we've added curve support across multiple drawing tools, giving you more flexibility for organic shapes, rounded rooms, and winding paths.

Corner Radius for Your Rectangles

The Rectangle Tool now includes a Corner Radius setting. A value of 0 keeps corners sharp; higher values allow you to make rooms with rounded corners.
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Tip: When creating a perfectly square room, set the Corner Radius to at least half the square's width and you'll get a circle. (Example: set to 4 on an 8×8 square.)

Smooth Mode for Path, Polygon, and Wall Tools

The Path, Polygon, and Wall tools now support Smooth Mode. Toggle this on to connect your points with curves instead of straight segments, perfect for organic-shaped outlines for ponds, winding corridors, or any other geometry you'd rather not draw freehand or use clunky workarounds to fake.
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Note: Smooth overrides Snap!

Lighting Upgrades [Pro]

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Pro subscribers' Lighting effects have been upgraded to feel more realistic and atmospheric, aligning more closely to common TTRPG rules:
  • Lights now have a configurable bright radius (full intensity) surrounded by a dim radius (50% intensity).
  • Light radius is now measured in units (squares or hexes), so distance translates more directly to in-game measurement.
  • Choose from a list of common D&D 5E light sources like Light (cantrip), Torch, Lamp, Continual Flame (spell), and Lantern… or set your own!
Not a Pro Subscriber? Learn more here.

Send to Tabletop: New Lighting Mode

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For GMs running in-person games while broadcasting their map to a TV or monitor, Send to Tabletop now includes a new Lighting Mode.
When it's toggled on, areas of the map unlit by lighting effects will appear completely black on the player-facing display. Conversely, areas touched by bright or dim lighting effects light up to simulate player vision. (On the GM-facing canvas, unlit areas remain visible with the usual ambient dim effect.)

Workflow Improvements to Save You Time

A handful of changes have been made to the Layers Panel, which make managing maps (especially bigger/complicated ones) more manageable:
  • Multi-select layers with Shift+Click and Ctrl/Cmd+Click on the canvas and in the Layers Panel.
    • Bulk actions are now possible when multiple layers are selected.
    • When multiple items of the same type are selected, changing a Layer Setting applies to all of them at once.
  • When using the Object Tool, selecting images on the canvas highlights their corresponding layer in the Layer Menu (and vice versa). If a selected layer lives inside a closed folder, the folder itself is highlighted.
  • If a folder is selected when you add new objects (or stamp new images) on the canvas, they’ll be placed inside the folder automatically.

Quality of Life Upgrades

We also tackled a list of smaller improvements:
  • Drop an image onto the canvas, and it will now land at the exact spot you released it.
  • The Favorites, Custom Images, and Free Images sections in the Images Panel can now be collapsed to reduce clutter.
  • We’ve updated the look and feel of the account button, Roll20 Connect logo, and Light/Dark Mode toggle to make them easier to find and use.
    • Light/Dark mode will now apply based on your browser preference for signed-out users. (If you’re signed in, the app will default to your last-used theme.)

Keep in Touch

This release is massive, and it's possible because of the feedback you keep sending us. Every map you share, every bug you report, and every "wouldn't it be cool…" shapes what we build next.
Tell us what you think and share your maps on Discord or Reddit. And if you're a GM who hasn't tried Dungeon Scrawl yet, give it a spin! No account required to dive in and start mapping today.